Discussions at OFFF 2021 in the Studio area

Introducing the discussions that will take place at OFFF

We are glad to present you activities in the Studio zone. Opinion leaders from different areas of design will share their opinions and thoughts on the development of design and their areas in it

3 Sep 13:00 - 14:00 
Inclusive design: how and why

Valeria Kurmak

Valeria Kurmak infects with the idea of ​​changing the world through interfaces. She easily tells how it specialists, having certain knowledge, can exclude or, on the contrary, include a person in the everyday world of instant messengers, banking, and other digital services that are important for the independent life of every adult.

In 2016, after conducting the largest research on people with disabilities in Russia for Sberbank, she wrote a guide on adapting bank branches, recommendations for service. In 2020, her digital product design leadership won the CX Awards.

While working at the bank, Valeria developed products for people with disabilities, for example, a telecom tariff for people with hearing and vision impairments, introduced accessibility into the development processes of Sberbank Online, which today is the most affordable digital product in Russia.

Sincerely considering accessibility as a necessary part of the modern digital world, she willingly shares information and teaches the design of digital accessibility for students of the British Higher School of Art and Design and BangBangEducation, talks about the current agenda and her personal experience on the Telegram channel "No Exception" and, together with the team, created the School of Digital Accessibility where he trains designers and developers.


Anatoly Popko
Anatoly Popko, member of G3ICT / Smart cities for all, the Commission of the Public Chamber of the Russian Federation on an accessible environment and the development of inclusive practices, one of the authors of the current edition of the national standard on digital content accessibility.


Dima Glyuz

Dima Gluz, visually impaired user, testing expert at the School of Digital Accessibility.

3 Sep 15:30 - 16:30 

How games become the new reality


Daria Nasonova

Architect, game designer, founder of the video game development studio Adagia, as well as co-curator of Open - the project of the Russian pavilion at the XVII Venice Architecture Biennale. Explores video games in architecture and contemporary art and hosts the Artful Artform telegram channel. Prior to entering the video game industry, she worked for over four years in architecture, urbanism and strategic consulting.


Dima Vesnin

Co-curator of the Festival of Games and Games "What are the rules?" Lecturer at B&D and the Higher School of Economics, curator of the Games and the Future section at 2 ×, participant of the 17th Venice Architecture Biennale (2020-2021), author of the Backtracking telegram channel


Daria Kalugina

Video game researcher, columnist for Haywire, author of Let's Place telegrams. She graduated from the Institute of Contemporary Art and the Moscow School of Photography and Multimedia. A. Rodchenko.

Research interests include various aspects of subjectivity in games, as well as building an ecosystem of the game world as a learning environment.

3 Sep 17:30 - 18:30 

The role of gender in design


Sasha Ermolenko

Head of the Service Design Department at Lecturer at BHSAD and BangBang Education. Formerly director of the design department at Rambler and art director at Yandex. She participated in the creation and development of 2 large design systems: Ratio and Paradigm for Rambler Group and

She promotes a responsible and ethical approach to design. Introduces inclusive design practices and diversified management approaches. Sasha also protects the rights and representation of women at design festivals and beyond.

Katya Shashina

Art director of the K • SH studio, member of the International Society of Typographic Designers (ISTD), curator of the women's design community Ladies, Wine & Design, Moscow, and host of the podcast of the same name.

She is involved in supporting brands in the development of their corporate identity and visual language.


Vadim Bunkov

Organizer and mastermind of the Sreda New Design Festival, graphic designer, art director of the Vad Bunkoff Design studio, curator and teacher of graphic design courses at the Institute of Business and Design. He worked with many Russian and foreign companies, including Toyota, Stada, Karatov, X5 Retail Group, Formula Kino, Termoros, Novo Nordisk and many others. The collection contains a numerous of awards of various values ​​from Russian and foreign design and advertising festivals.


Maxim Alimkin

Art director at Yandex

3-4 September, Moscow | OFFF Moscow 2021
Tickets →